ElseVR, a Mixed Reality channel, is a disruptive idea in narrative nonfiction and journalism.
It brings extraordinary and urgent stories to Virtual Reality (VR), granting the audience an entry “into” the story. By shattering the barrier between the viewer and the subject, VR has the power to elicit enquiry and empathy. Published online as a quarterly, each story facilitates collaborations between formidable filmmakers, writers and designers to amplify the power of narrative.
The magazine is the non-fiction VR platform from Memesys Culture Lab.
Memesys Culture Lab
Memesys Culture Lab is a cinema and new media studio at the intersection of science, philosophy and culture. We aim to interpret and demystify current breakthroughs in our understanding of the self and the universe, by actively participating in cinema, literature, pedagogy, technology, art, scientific and philosophical research, and actions of significant social impact.
Filmmaker. Philosopher. Innovator.
Anand is a filmmaker and media producer deeply interested in philosophy, evolutionary psychology, innovation, design and magic, and occasionally dabbles in all of these. His last film, Ship of Theseus premiered at the TIFF in 2012, and received wide international acclaim. In November 2015, Anand founded the Memesys Culture Lab.
Editor in Chief
Khushboo recently co-directed the documentary film An Insignificant Man, which premiered at the Toronto Film Festival 2016. She also co-wrote Ship of Theseus. Her first short film Continuum was shown at various international film festivals.
Writer. Journalist. Educationist. Daydreamer.
Shubhangi has worked in the field of journalism, education, Human Rights and curation in the past. She joined Memesys Culture Lab after completing her first work of fiction. She has won two national Laadli awards for gender sensitive writing in the past, and was awarded the Charles Pick Fellowship for creative writing, in the University of East Anglia.
Story-teller. Media-tech innovator. Futurist.
Co-founder of Memesys Culture Lab, Zain has dramatically influenced the Virtual Reality ecosystem coming from the Indian subcontinent, having designed state-of-the-art workflows and immersive grammatical tools for Mixed Reality. His expertise in storytelling, technology, narrative design, and ludology allow him to bridge the gap between technology and effective storytelling.
Head of Design
Visual artist. Innovator. Entrepreneur. Lover of the ocean.
Shirin is the Co-Founder of Clap Global and a Creative Director at Memesys Culture Lab.
Previously, she worked as an advertising creative innovating in brand building, graphic design, installations, typography and performances. Shirin believes that creative work should either solve a problem, enlighten, change social perceptions or simply entertain.
Along the way, she has won numerous national and international awards for her work, including the Cannes Design Gold.
Shone Satheesh combines his interest in the written word with the ever-evolving vocabulary of visual culture to push the boundaries of story-telling. He has worked in the media industry for close to a decade, at places like The Indian Express and Tehelka, among others.
Get in touch with us at firstname.lastname@example.org
Head Office : Mumbai, India
Memesys Culture Lab, 30, Aaram Nagar 2, Versova, Mumbai 61.
3D Virtual Reality
Experience the real-world places straight from your desk with 3D virtual reality!
3D virtual reality is an advanced digital technology which alters mental state by immersing one’s senses. It creates an illusion of reality to the viewers through 3D content in a most engaging way. Through the synchronized use of sensory devices, 3D virtual reality transports virtually to a distant land of adventures and imaginations.
Encounter the Experience of 3D Virtual Reality
3D virtual reality displays stereoscopic effect to create an illusion of depth in front of the eyes of viewers.
Virtual reality glasses are commonly known as Head Mounted Display [HMD]. HMD sets up a CAVE environment via a process known as stereoscopy. CAVE stands for Cave Automatic Virtual Environment; which creates a virtual environment to provide an amusing video experience.
Viewers are supposed to wear a 3D VR glass in front of the eyes. These glasses display two images; one per each eye, to provide with a mystic illusion of real-time experience. Each glass is polarized with different form of filters. Each unique filter allows the passage of light and blocks the light from the opposite direction. Hence each eye views different image to provide a complete experience of 3D effect.
Virtual reality glasses are gaining their popularity at great pace, especially in entertainment and gaming sectors and are expected to extend benefits the fields of Healthcare, Business, Military, Art, Education and in treatment of substantial phobias.