ElseVR, a Mixed Reality channel, is a disruptive idea in narrative nonfiction and journalism.
It brings extraordinary and urgent stories to Virtual Reality (VR), granting the audience an entry “into” the story. By shattering the barrier between the viewer and the subject, VR has the power to elicit enquiry and empathy. Published online as a quarterly, each story facilitates collaborations between formidable filmmakers, writers and designers to amplify the power of narrative.
The magazine is the non-fiction VR platform from Memesys Culture Lab.
Memesys Culture Lab
Memesys Culture Lab is a cinema and new media studio at the intersection of science, philosophy and culture. We aim to interpret and demystify current breakthroughs in our understanding of the self and the universe, by actively participating in cinema, literature, pedagogy, technology, art, scientific and philosophical research, and actions of significant social impact.
Filmmaker. Philosopher. Innovator.
Anand is a filmmaker and media producer deeply interested in philosophy, evolutionary psychology, innovation, design and magic, and occasionally dabbles in all of these. His last film, Ship of Theseus premiered at the TIFF in 2012, and received wide international acclaim. In November 2015, Anand founded the Memesys Culture Lab.
Editor in Chief
Khushboo recently co-directed the documentary film An Insignificant Man, which premiered at the Toronto Film Festival 2016. She also co-wrote Ship of Theseus. Her first short film Continuum was shown at various international film festivals.
Writer. Journalist. Educationist. Daydreamer.
Shubhangi has worked in the field of journalism, education, Human Rights and curation in the past. She joined Memesys Culture Lab after completing her first work of fiction. She has won two national Laadli awards for gender sensitive writing in the past, and was awarded the Charles Pick Fellowship for creative writing, in the University of East Anglia.
Story-teller. Media-tech innovator. Futurist.
Co-founder of Memesys Culture Lab, Zain has dramatically influenced the Virtual Reality ecosystem coming from the Indian subcontinent, having designed state-of-the-art workflows and immersive grammatical tools for Mixed Reality. His expertise in storytelling, technology, narrative design, and ludology allow him to bridge the gap between technology and effective storytelling.
Head of Design
Visual artist. Innovator. Entrepreneur. Lover of the ocean.
Shirin is the Co-Founder of Clap Global and a Creative Director at Memesys Culture Lab.
Previously, she worked as an advertising creative innovating in brand building, graphic design, installations, typography and performances. Shirin believes that creative work should either solve a problem, enlighten, change social perceptions or simply entertain.
Along the way, she has won numerous national and international awards for her work, including the Cannes Design Gold.
Shone Satheesh combines his interest in the written word with the ever-evolving vocabulary of visual culture to push the boundaries of story-telling. He has worked in the media industry for close to a decade, at places like The Indian Express and Tehelka, among others.
Get in touch with us at firstname.lastname@example.org
Head Office : Mumbai, India
Memesys Culture Lab, 30, Aaram Nagar 2, Versova, Mumbai 61.
Non-fiction Virtual Reality
Non-fiction virtual reality is a powerful new medium to create and communicate news and nonfiction. The act of witnessing non-fiction content, whether in the form of news or documentaries, through a virtual reality headset creates a strong feeling of the viewer being present in the action. Audiences are able to experience an immersive retelling of non-fiction stories and news stories. It allows them access to the sensory inputs and feelings of those events, letting them enter the sites of powerful stories.
Non-fiction virtual reality disconnects the viewer from the world around them and immerses them in a story in a manner no news broadcast can achieve. In this way viewers can be immediately more invested in the experience. It’s a storytelling technique that eliminates distraction, which can engages viewers to a much greater degree. Creators and social workers are exploring non-fiction virtual platforms as a medium for telling urgent stories that connect with audiences more, bridge the distance of traditional storytelling platforms, and prompt further action.
ElseVR has created a non-fiction virtual platform to bring several stories to the audience. It allows them to be in important situations and movements with greater immersion and empathy. These VR stories allow viewers to travel in the flood-ravaged lands of ‘Submerged’ or watch scholarship-winning ballet dancers performing in ‘Yeh Ballet’ and traverse the vast Himalayan landscape with two school-girls in ‘Crossing the Sky.’